WINNER Open Call for Entrepreneurial Inclusion of Women

The WINNER project team invites women who are interested in entrepreneurship and want to realize themselves in this field to join the project! Apply by May 31 by filling out the questionnaire. The WINNER project The European project WINNER promotes the participation of women in social entrepreneurship through innovative practices. The initiative is funded by … Read more

Mental Health Champion Skills Profile

In order to address the mental health challenges it is foreseen that in 2025 the educational institutions in the United Kingdom will appoint mental health professionals and creating the skills profile of such a specialist https://www.mentalhealthplus.eu/skills-profile by the Mental Health+ team is an important step towards its meaningful realization. Although the topic of mental health … Read more

Mental Health benchmarking tool

During the last year and a half, the topic of mental health gained significant attention and more and more people and organization are becoming aware about the challenges it imposes and the steps that need to be undertaken. To support these processes the Mental Health+ project team elaborated a Benchmarking Tool: https://www.mentalhealthplus.eu/tool and invites you … Read more

WINGS training program and serious games support the development of entrepreneurship in an international environment

The WINGS project, funded by the Erasmus + program, aims to stimulate the success of start-ups and SMEs in international business through an innovative online course integrating practical cases and serious games. The online course for starting and managing a successful international company is freely available in 6 languages ​​and is aimed at everyone who … Read more

Leaders In Teach: Developing Digital Pedagogy Competences for C-VET trainers

Today the Leaders In Teach team has officially launched the project implementation. The main objective of the initiative is to equip trainers with the necessary skills to use digital technology in a creative way and thus answer the trainees needs in terms of digital competence. It is not about the technology, although clearly digital delivery … Read more

World Autism Awareness Day

The United Nations General Assembly unanimously declared 2 April as World Autism Awareness Day (A/RES/62/139) to highlight the need to help improve the quality of life of those with autism so they can lead full and meaningful lives as an integral part of society. (https://www.un.org/en/observances/autism-day/background) More than a year ago our team of professionals from … Read more

Piloting of the WINGS training module and serious games for internationalization

The training program and serious games under the WINGS project – Internationalization through serious games for start-up companies and entrepreneurs are ready. Get involved and share your opinion by March 31! The Erasmus + WINGS project aims to enhance the successful internationalization of start-ups and SMEs through an innovative online course integrating case studies and … Read more

PINOLO – Empowering Artists

Among the newest projects Business Foundation for Education got involved is PINOLO: Professional training of unemployed artists, 2020-1-UK01-KA204-079024 – funded under the Erasmus+ Program, Strategic partnerships in adult education. The PINOLO team conducted its first online meeting on the 19th, January, 2021, in order to plan the first steps and launch the initiative. Among PINOLO’s … Read more

The ELMET project will help vulnerable adults obtain the skills for the 21st century through learning in Escape Rooms

Among the projects Business Foundation for Education recently got involved is ELMET, 2020-1-ES01-KA202-082685, funded by Erasmus+ programme. The project aims to develop practical innovative training tools for c-VET trainers, working with vulnerable employed and unemployed people. The project will use the experiential learning method of digital Escape rooms to help them obtain the skills necessary … Read more

FUTURE final event

Future Final Event Zoom

On 11.11 the FUTURE partnership presented the results of the 3-year initiative. The European webinar involved more than 90 participants from different regions and was opened by a representative of the European Commission. The project fosters innovation in career guidance through unique game-based scenarios in 3D virtual world which introduces the Generation Z to the … Read more